League Patch 10.6 notes: Wukong rework, Senna nerfs, top changes, more

August 2024 · 13 minute read

League of Legends Patch 10.6 has arrived, with the long-awaited Wukong rework finally being shipped to live servers, as well as a host of balance changes, and an update to ranked queues.

League’s latest update is a pretty big one as Riot looks to shake things up in the top, jungle, and bot lanes.

With the first rework of 2020 in Wukong being pushed to live servers, alongside a host of role-specific balance changes, the meta should start to swing in another direction.

Aphelios has once again been nerfed, receiving pretty major changes on Patch 10.6.

Shaking up the meta

Looking at top lane, Teleport and Death’s Dance have changed to benefit the neglected role. Teleport will now have a scaling cooldown which nerfs laners trying to get back to lane early, but helps split pushers make it to fights late game.

Article continues after ad

Death’s Dance will now grant armor and magic resist, making it a strong bruiser item in the top lane. It opens up build paths away from just stacking health and attack damage, and gives the role some variety in what they can choose to craft.

Article continues after ad

In the jungle, six more champions have been added into Riot’s jungle diversity test. Brand, Morgana, Shen, Teemo, Yorick, and Zyra have all been adapted for the role, with all champions receiving buffs to their damage to jungle monsters.

Lastly, in the bot lane, new Aphelios and Senna changes look to put an end to their hold on the meta. The two new champions have dominated the lane since they joined the Rift, but they might now find themselves on the fringe.

Article continues after ad

Wukong’s rework is now live as of Patch 10.6.

The monkey king is back

After months of tinkering in-house and on the PBE, Wukong’s new-look kit is finally being pushed to all summoners in Patch 10.6.

Among changes to his general balance, his W clone now mimics all of his abilities for reduced damage, and he can use it as a dash, although it can’t go over walls.

His ultimate can now be cast twice within eight seconds of its first use, with both charges together doing more damage than the previous version.

Article continues after ad

Xerath will be receiving a small buff and a new skin in Patch 10.6

Across the board balance-wise, Draven, Hecarim, Kayn, Kindred, Morgana, Ryze, Soraka, Twisted Fate, Urgot, Veigar, and Xerath are all being buffed. Darius, Garen, and Shaco are also being nerfed.

Related:

League of Legends patch 14.6 early notes: Karma nerfs, item changes, more

Article continues after ad

Ranked queues are receiving a small update in Patch 10.6, with autofill and duo parity being introduced across solo-duo and flex queues. Teams will have balanced numbers of autofilled players ⁠— in the same roles ⁠— as well as premades.

The Galaxies event is also coming to League in the latest patch, with five themed skins incorporated into the event. Players will be able to pick up Dark Star Mordekaiser, Malphite, and Xerath, as well as Cosmic and Dark Cosmic Lux soon.

Malphite also received a Prestige skin in the event, which players can earn by grinding out missions starting in the coming days.

Article continues after ad

Dark Cosmic Lux is one of five skins added as part of the Galaxies event.

The patch will be shipped live across all regions in the coming hours on March 17 and 18.

You can read the full patch notes below.

Article continues after ad

League of Legends Patch 10.6 notes

Autofill balance in ranked

The Solo/Duo queue matchmaking system will now be less likely to create games where teams do not have the same number of autofilled players.

It’s no secret that having an autofilled player (or two) on your team while your opponents are all on their primary position feels rough. With this change, we’re letting matches wait a little longer to try and put an autofilled player on both sides of the match (or, when possible, not autofill anyone). While we can’t just get rid of autofill without making queue times skyrocket, this change should help make games with an autofilled player feel as fair as possible.

Article continues after ad

We’re also looking at a similar change that aims to make the number of premades on each team equal. In our first tests, the change worked pretty well in isolation. However, it ended up combining with the Autofill Parity changes in a really bad way that led to matches being made with more uneven MMR than we wanted. So we’re tuning the Premade Balance system and hope to get it out to you in the near future.

Article continues after ad

For right now, we’re only making this change to Solo/Duo matchmaking because it can affect different queues in different ways. But if things continue going well, we’ll look to expand the change to other queues soon.
Back to top

Article continues after ad

Champions

Anivia

R ⁠— Glacial Storm

Aphelios

Severum, the Scythe Pistol

Infernum, the Flamethrower

Crescendum, the Chakram

Darius

W ⁠— Crippling Strike

E ⁠— Apprehend

Draven

W ⁠— Blood Rush

Garen

Magic Resist Growth: 1.25 ⇒ 0.75

E ⁠— Judgment

Hecarim

R ⁠— Onslaught of Shadows

Kayn

Passive ⁠— The Darkin Scythe

Kindred

Attack damage growth: 2.26 ⇒ 2.5
Mana regen: 6.972 ⇒ 7

W ⁠— Wolf’s Frenzy

R ⁠— Lamb’s Respite

Morgana

Movement speed: 330 ⇒ 335

E ⁠— Black Shield

Ryze

Mana regen growth: 0.8 ⇒ 1

W ⁠— Rune Prison

Senna

Passive ⁠— Absolution

Shaco

R ⁠— Hallucinate

Soraka

Q ⁠— Starcall

Twisted Fate

W ⁠— Pick a Card

Urgot

Q ⁠— Corrosive Charge

E ⁠— Disdain

Veigar

Attack damage: 50.71 ⇒ 52
Attack damage growth: 2.625 ⇒ 2.7
Armor: 22.55 ⇒ 23

Q ⁠— Baleful Strike

Wukong

Magic Resist: 32.1 ⇒ 28
Health: 577.8 ⇒ 540
Mana: 265 ⇒ 300
Mana growth: 38 ⇒ 45

Passive ⁠— Stone Skin

Q ⁠— Crushing Blow

W ⁠— Warrior Trickster

E ⁠— Nimbus Strike

Article continues after ad

R ⁠— Cyclone

Xerath

W ⁠— Eye of Destruction

R ⁠— Rite of the Arcane

Article continues after ad

Jungle Champions

Continuing with a third round of changes to diversify and widen the jungle champion pool. You’ll notice that Morgana is getting a specific change to have her be viable in the jungle along buffs to her main roles. We’re monitoring the effect of these changes to assure that they’re not overwhelmingly affecting anything at the higher rungs of the skill ladder while also confirming that they are in fact fostering more diverse picks.

Brand

Morgana

Shen

Teemo

Yorick

Zyra

Funnel mechanics

Funneling continues to be present in solo queue at all parts of the ladder. We’re going harder on the restrictions so that laners are more motivated to keep their gold and XP. Those who are playing the lane as is and not funneling an ally will essentially never run into this condition.

Article continues after ad

Unique ⁠— Monster Hunter

Top lane significance follow-up

We’re following up with our top lane changes from 10.5 with an additional set of changes for Death’s Dance and Teleport. This combination should continue reinforcing our initial goals of helping top laners that are coming out of laning phase build carry items to be a threat throughout the game. The Teleport change should also shift some of its power as an excellent lane sustain tool to a more late-game splitting-and-flanking tool.

Article continues after ad

Death’s Dance

Teleport

Bugfixes

ncG1vNJzZmivp6x7pbHXnqmtp16YvK57y56YoK2VYrynecuenp6mlKh8rbHAoKyeZaCWwaS0jGpnZm5do7y1sdJmrq6jn6O0br7EsKaro12osq%2B6wGalnqqWqHq1u89mmqGZnpyytHnMqKmeZWFogXOAlm1m